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These are the items that can be bought and sold, depending on your reputation with the vendor, condition of the item, and your diplomacy prices will vary.

Also each item will have a availability to determine how rare that item is:

Common

Uncommon

Rare

Extremely Rare

Weapons: Edit

Pistols

Weapon Name

DMG

Magazine Rate of Fire Range INC. Price Availability Special Notes:
.22 Pistol 2d4 16 Box S 20ft 90 Uncommon Built in silencer
.32 Revolver 2d4 5 Cylinder S 30ft 80 Common
.44 Magnum Revolver 2d8 6 Cylinder S 50ft 1500 Uncommon
.357 Revolver 2d6 6 Cylinger S 40ft 110 Common
10mm Pistol 2d6 12 Box S 50ft 750 Common
9mm Pistol 2d6 13 Box S 30ft 800 Common Has rails for attachments

SMGs Edit

Weapon Name DMG Magazine Rate of Fire Range INC Price Availability Special Notes
9mm Submachine Gun 2d6 30 S,B,A 30ft 850 Uncommon
10mm Submachine Gun 2d6 30 S,B,A 30ft 800 Uncommon
Silenced .22 SMG 2d4 120 S,B,A 25ft 150 Uncommon Built in suppressor

Energy Pistols Edit

Energy Weapons use Half INT instead of Dex to Hit

Weapon Name DMG Magazine Rate of Fire Range INC Price Availability Special Notes
Laser Pistol 2d4 30 Charge S 35ft 200 Common
Plasma Pistol 2d6 16 Charge S 40ft 400 Uncommon
Plasma Breeder 2d6 6 Breeding S 40ft 1000 Rare This weapon only needs a short time to recharge (Reload Action not required)

Shotguns Edit

Weapon Name DMG Magazine Rate of Fire Range INC Price Availability Special Notes
Hunting Shotgun 2d8 7 Int S 30ft 600 Uncommon
Sawed Off 2d8 2 Int S 10ft 200 Common
Riot Shotgun 2d10 12 Drum S,B 40ft 3000 Rare

Rifles Edit

Weapon Name DMG Magazine Rate of Fire Range INC Price Availability Special Notes
Hunting Rifle 2d8 5 INT S 120ft 1000 Common Weapon allows for a scope and silencer
Service Rilfe 2d8 30 Box S,B,A 100ft 1200 Common More commonly found near NCR
Sniper Rifle 2d10 5 Int S 300ft 2000 Common
Anti Material Rifle 2d12 4 Int S 600ft 5000 Rare Weapon allows attachments
BB Gun 1d4 12 Int S 100ft 100 Common Silenced
Assault Carbine 2d10 30 Box S,B 120ft 1500 Uncommon
Cowboy Repeater 2d8 12 INT S 140ft 800 Uncommon

Energy Rifles Edit

Energy Weapons use Half INT instead of Dex to Hit

Weapon Name DMG Magazine Rate of Fire Range Inc Price Availability Special Notes
Gauss Rifle 2d12 1 Charge S 600ft 5000 Rare Comes equipped with a scope
Laser RCW 2d8 30 Charge S,B,A 100ft 1300 Uncommon Weapon can have attachments
Plasma Rifile 2d10 12 Charge S,A 120ft 2000 Common
Laser Rifle 2d6 30 Charge S,A 160ft 1000 Common

Exotic Weapons Edit

Weapon Name Damage Magazine Rate of Fire Range INC Price Availability Special Notes
Light Machine Gun 1d12 200 Belt Feed A, B 200ft 4000 Rare
Flamer 3d6 ?????? S 10ft 3000 Uncommon
Grenade Launcher 3d6 Frag Grenades S 70ft 2500 Uncommon
Missile Launcger 10d6 1 Int S 160ft 6000 Rare
Fat Man 3d6 X100 1 Int S 150ft 10,000 Extremely Rare You know I had to do it to 'em

Thrown Weapons Edit

Weapon Name DMG Magazine Rate of Fire Range INC Price Availability Special Notes
Dynamite 2d6 5 ft radius N/A S 10ft 50 Common
Fragmentation Grenades 3d6 10ft radius N/A S 10ft 100 Uncommon
Molotov Cocktail 1d6 5ft radius N/A S 10ft 25 Common Can be crafted
Javelin 1d8 N/A S 30ft 50 Common

Melee Weapons Edit

Weapon Name DMG Availability Price Special Notes
Machete 1d8 Uncommon 60 Mostly found on legionaries
Knife 1d6 30
Knuckles 1d4 25 Non-Lethal
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