Junkie

1d6

Proficiencies:
Armor: Light

Weapons: Pistols, and Melee weapons

Tools: Bobby Pins

Saving Throws: Endurance, Perception

Skills: Choose two skills from Acrobatics, Athletics, Insight, Perception, Stealth, Medicine, Sleight of Hand, and Scavenging

Equipment Edit

 * Rags
 * (a) 1 Pistol (b) 1 Melee weapon of your choice
 * 1 Stimpak and 15 rounds of ammunition, and 4 chems of your choice (with the exception of Rocket)
 * 15 Caps